


Some notable common rarity items include: Speaking Stone, Feather Token, Breathing Bubble, Potion of Healing (basic), Potion of Climbing, Wand of Smiles Uncommon Magic Items Ī LOT of items in 5e are uncommon, and it’s plain to see why. And while each common magic item doesn't need to be plentiful, your players shouldn’t have too much trouble acquiring one.

These are the items you should have no problem providing at a magic shop that don't add much additional power. A lot of common items are single-use items, or are even purely cosmetic. No “+1 weapons or armor” should ever get down this far. Common Magic Items Ĭommon items are the bottom of the barrel, the most basic items that usually produce something akin to a cantrip, maybe limited uses of a 1st level spell effect, or a bonus to specific skill checks. And if your item is providing a flat enhancement bonus to a major statistic like AC or attack and damage rolls, you can gauge it that way. There’re a LOT of spells in 5e and if your item is directly using them or producing effects similar to them the level of spell used and relative caster level can be a good measuring stick for figuring out what rarity level your item should be. Some of the best metrics for figuring out this correlation is with equivalent spell levels, and flat bonuses. Or you may have a goal in mind of say creating a rare weapon, or a fun common trinket, in either case knowing the correlation between rarity and ability is going to be fundamental to your build. You might come into this with a fully formed concept and now need to figure out what rarity it should be. Sadly, there aren’t many hard and fast rules, but we can at least give you some good guidelines. Are you trying to make loot for the end of a dungeon, and if so, what class levels are your players? Is this magic weapon something the players will be able to buy from an item shop? Is this item key to your story or is it just a fun reward? 5e ranks its items through a feature of every item called the item’s “rarity”, which loosely tells you what role that item should have in your adventures. If you’re starting from scratch, it’ll be good to home in on the sort of power level and what role you expect this item to play.

Custom Magic Item GoalsĪs a dungeon master you can make anything from a barely useful trinket to an apocalyptic doomsday machine, it just depends on what you’re going for. We’ve also done some statistical analysis and breakdowns of those dnd 5e items that you may find useful here.
#WAND OF ORCUS DMG FULL#
We have a full handy magic item guide here that catalogs every officially released 5e magical item (currently). The first thing you should double check is what items are already available, as you really don’t want to create just a slightly different version of something that already exists in the dungeon master's guide or something. Get some artificing supplies and prepare your best spells as we go through everything you need to know. So, if you like many dungeon masters before you want to craft perfect magical items into your campaign but are worried about getting it just right, we’re here for you. Are you dreaming of magic weapons that slap, chop, slice and dice? Need a shiny bauble that doesn’t quite match what’s in the books? Maybe you’ve weaved a story around an all-powerful artifact and nothing you’ve found quite fits the bill.
